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Art Wc3 Art: Models, Tiles, Icons, etc

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Old 02-21-2007, 04:51 PM
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Castle Wall System

A system with which you can make fully walkable castle walls.

Readme in the pack!

-using ingame textures only except for the gate roof [change the .blp's path through deleting the "war3imported\"


Enjoy - Credits to xXm0rpH3usXx
Attached Images
File Type: jpg CastleWall01.jpg (25.9 KB, 20 views)
Attached Files
File Type: rar CastleWallSystem.rar (480.4 KB, 15 views)
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Old 02-22-2007, 04:40 AM
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Old 07-11-2007, 04:16 AM
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I love it this is perfect for my map in progress. My only issue is that I have to work around putting in towers but it's totally worth it.

+rep!

EDIT: I got ahead of myself and after I closed out of world edit and then opened the map again I had to import the models all over again and when I test the map I can't see any of the walls. What am I missing?

Last edited by Sand; 07-11-2007 at 04:47 AM.
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Old 07-12-2007, 10:18 AM
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You have to save the map after importing. So delete all the imported things from this pack. Re-import them, then change the .blp's path as noted in the first post . Next save your map and the models should be working just fine.
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Old 07-12-2007, 05:05 PM
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Still can't get it to work I think I'm missing something else

I open with winRAR, start the example map in worldedit and export all destructibles.
Then I go to my map and import all destructibles, save and close.
When I open the map again, it says they cannot be loaded if I try adding them to the map.

I can't find the .blp roof anymore when I download. I can see it after downloaded with winRAR but it disappears completely in worldedit. There are only 10 destructibles in worldedit but it looks like 12 in winRAR.
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Old 07-12-2007, 06:31 PM
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Did you change the file paths of the .blps?
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Old 07-12-2007, 10:13 PM
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I had been changing the .blp in world edit but now it isn't showing up at all. Do I have to change it before opening the example map?
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Old 07-13-2007, 10:06 AM
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Yes you have to change it before opening. So the steps would be:

1. Extract Files
2. Open Map
3. Import Files
4. Change .BLPs
5. Save
6. Test Model
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Old 07-13-2007, 10:12 AM
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Where do I extract them to?
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Old 07-13-2007, 12:36 PM
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Anywhere, cause you just need them extracted to import them.

Desktop is a good choice.
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