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Old 04-23-2007, 05:16 PM
plozwarrior's Avatar
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Talking V37 Scripts.

Is this forum breaking?Anyway here are some scripts....

Bypass
Code:
[enable]
alloc(newmem,2048)
alloc(blaaaa,3670018)
label(originalcode)
loadbinary(blaaaa,v37.CEM)

newmem:
cmp ecx,00400000
jb originalcode

cmp ecx,00780000
ja originalcode

mov eax,blaaaa
sub eax,00400000
add ecx, eax

originalcode:
mov eax,[ebp+10]
push esi
push edi
jmp 00465318

00465313:
jmp newmem

[disable]
00465313:
mov eax,[ebp+10]
push esi
push edi
dealloc(newmem)
dealloc(blaaaa)
Godmode
Code:
[ENABLE] 
0067D772: 
je 0067e5f8 
  
[DISABLE] 
0067D772: 
jne 0067e5f8
Super Tubi
Code:
[enable] 
498e2a: 
nop 
nop 
[disable] 
498e2a: 
jne 00498e62
Item Vac (DC's if you move and loot just stay in one spot and you wont DC)
Code:
[enable]
alloc(ItemVac,128)
label(return)
ItemVac:
pushad
mov ecx,[ebp+8]
mov ebx,[ebp-24]
mov [ecx],ebx
mov [ecx+4],eax
mov ecx,eax
mov eax,ebx
lea edx,[eax-19]
mov [ebp-34],edx
lea edx,[ecx-32]
add eax,19
add ecx,A
mov [ebp-30],edx
mov [ebp-2C],eax
mov [ebp-28],ecx
popad
push eax
push [ebp-24]
lea eax,[ebp-34]
jmp return
4a0214:
jmp ItemVac
nop
nop
return:
[disable]
4a0214:
push eax
push [ebp-24]
lea eax,[ebp-34]
//push eax
Instant Drop
Code:
[ENABLE]
0076AC38:
add [eax], al
add [eax], al
add [eax], al
add [eax], al

[DISABLE]
0076AC38:
add [eax], al
add [eax], al
add [eax-71], al
inc eax
No Breath
Code:
[enable] 
665225: 
mov [esi+000002d0],0 
[disable] 
665225: 
mov [esi+000002d0],00001388
Unlimited Attack
Code:
[enable] 
alloc(UnlimitedAttack,64) 
alloc(SecksyCheck,44) 

UnlimitedAttack: 
mov eax,[007d4cec] 
mov ebx,[eax+590] 
sub ebx, 01 
mov [eax+590],ebx 
popad 
cmp eax,edi 
mov [ebp-20],eax 
je 005346D0 
jmp 00534671 

SecksyCheck: 
pushad 
mov eax,[007d4cec] 
mov eax,[eax+1358] 
cmp eax, 62 
jnl UnlimitedAttack 
popad 
cmp eax,edi 
mov [ebp-20],eax 
je 005346D0 
jmp 00534671 

0053466A: 
jmp SecksyCheck 
nop 
nop 

[disable] 
0053466A: 
cmp eax,edi 
mov [ebp-20],eax 
je 005346D0 

dealloc(UnlimitedAttack) 
dealloc(SecksyCheck)
Pin Unrandomizer
Code:
[enable] 
alloc(pinunrandom,128) 
label(returnhere) 

006228BA: 
jmp pinunrandom 
returnhere: 

pinunrandom: 
add eax,edx 
push edx 
shr edx,1 
mov [eax],edx 
pop edx 
cmp byte ptr [eax],ff 
jmp returnhere 

[disable] 
006228BA: 
add eax,edx 
cmp byte ptr [eax],0a
Selective Wall Vac
Code:
[ENABLE] 
alloc(begin,2048) 
alloc(olddata,32) 
alloc(pointer,4) 
alloc(bool,4) 
registersymbol(bool) 
registersymbol(olddata) 
label(set) 
label(ret) 
label(end) 

begin: 
cmp [bool],1 
je set 
ret: 
mov esi,olddata 
movsd 
movsd 
movsd 
movsd 
pop edi 
jmp end 
set: 
mov esi,[007d4214] 
mov esi,[esi+0C] 
mov [pointer], esi 
mov esi,[pointer] 
mov [olddata],esi 
mov esi,[007d4214] 
mov esi,[esi+10] 
mov [pointer], esi 
mov esi,[pointer] 
mov [olddata+04],esi 
mov esi,[007d4214] 
mov esi,[esi+14] 
mov [pointer], esi 
mov esi,[pointer] 
mov [olddata+08],esi 
mov esi,[007d4214] 
mov esi,[esi+18] 
mov [pointer], esi 
mov esi,[pointer] 
mov [olddata+0C],esi 

mov [bool],0 
jmp ret 

006B1F91: 
jmp begin 
end: 

olddata: 
DB 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
pointer: 
DB 00 00 00 00 
bool: 
DB 01 00 00 00  

[DISABLE] 
dealloc(begin) 
dealloc(olddata) 
dealloc(pointer) 
dealloc(bool) 

006B1F91: 
movsd 
movsd 
movsd 
movsd 
pop edi
dICE Vac
Code:
[enable] 
alloc(dICE,64) 
alloc(right,4) 
alloc(left,4) 
registersymbol(right) 
registersymbol(left) 
label(return) 

dICE: 
pushad 

mov edx, [7d4d88] 
mov ebx, [edx+57c] 
mov ecx,[edx+580] 
add ebx, [right] 
sub ebx, [left] 

mov eax,[7d4214] 
mov [eax+C],ebx 
mov [eax+14],ebx 
mov [eax+10],ecx 
mov [eax+18],ecx 
popad 

mov [ebx], eax 
mov edi,[ebp+10] 
jmp return 

right: //Set right to 0. 
db 00 00 

left: //Set left to 0. 
db 00 00 

6B621B: 
jmp dICE 
return: 

6B8B7D: 
db 0f 84 

6B266A: 
db 75 

6B2906: 
db 0f 85 

[disable] 
6B621B: 
mov [ebx], eax 
mov edi,[ebp+10] 

6B8B7D: 
db 0f 85 

6B266A: 
db 74 

6B2906: 
db 0f 84 

dealloc(dICE) 
dealloc(left) 
dealloc(right) 
unregistersymbol(left) 
unregistersymbol(right)
Item Filter (All ETC Items)
Code:
[enable]
Alloc(filter,124)
label(ifreject)
label(end)
label(skip)
Alloc(iftable,512)
label(ifexit)

filter:
push ebx
push esi
xor ebx, ebx
mov esi,iftable

ifreject:
cmp eax,[esi]
je skip
cmp [esi],ebx
je end
add esi,4
jmp ifreject

skip:
mov eax,00

end:
pop esi
pop ebx
mov [edi+34], eax
mov edi, [ebp-14]
jmp ifexit

iftable:


dd 3D0915 

dd 3D14BC 

dd 3D0932 

dd 3D0915 

dd 3D14BC 

dd 3D0949 


dd 1F72C8 

dd 1F6EE0 

dd 3D091F 

dd 3D091A 

dd 3D14BC 

dd 1F72C8 

dd 1F6EE0 

dd 3D14BC 

dd 1F72C8 


dd 1F6EE0 

dd 3D092A 

dd 3D14BC 

dd 1EAB94 

dd 1F72C8 

dd 1F6EE0 

dd 3D7E3C 

dd 3D14BC 


dd 3D0915 

dd 3D0914 

dd 1F72C8 

dd 1F6EE0 

dd 3D14BC 

dd 3D0915 

dd 3D09B3 

dd 3D3013 


dd 3D5721 

dd 3D5722 

dd 3D82C6 

dd 3D0950 

dd 3D0994 

dd 3D5728 

dd 3D0963 

dd 3D0909 

dd 3D0900 


dd 3D0966 

dd 3D83CF 

dd 3D3010 

dd 3D09A4 

dd 3D0925 

dd 3D0982 

dd 3D0980 

dd 3D0946 


dd 3D094F 

dd 3D0908 

dd 3D096F 

dd 3D841F 

dd 3D092C 

dd 3D0971 

dd 3D0988 

dd 3D0973 

dd 3D0917 


dd 3D0921 

dd 3D090D 

dd 3D091F 

dd 3D18A4 

dd 3D09BA 

dd 3D0937 

dd 3D0957 

dd 3D093E 


dd 3D0939 

dd 3D0919 

dd 3D0938 

dd 3D0983 

dd 3D18A2 

dd 3D5727 

dd 3D091E 

dd 3D090E 

dd 3D0985 


dd 3D5723 

dd 3D0907 

dd 3D0992 

dd 3D0944 

dd 3D0918 

dd 3D0955 

dd 3D0951 

dd 3D0912 


dd 3D09A5 

dd 3D09A2 

dd 3D094C 

dd 3D0990 

dd 3D09B5 

dd 3D5720 

dd 3D0997 

dd 3D0984 

dd 3D0987 


dd 3D3016 

dd 3D83D6 

dd 3D090C 

dd 3D0948 

dd 3D82E3 

dd 3D09A7 

dd 3D0960 

dd 3D0933 


dd 3D090F 

dd 3D09B9 

dd 3D0954 

dd 3D09B7 

dd 3D0927 

dd 3D0943 

dd 3D094E 

dd 3D0922 

dd 3D0958 


dd 3D098E 

dd 3D0953 

dd 3D0930 

dd 3D0981 

dd 3D0905 

dd 3D0915 

dd 3D0956 

dd 3D0920 


dd 3D0947 

dd 3D092B 

dd 3D094A 

dd 3D18A3 

dd 3D093C 

dd 3D091A 

dd 3D091D 

dd 3D093D 

dd 3D0936 


dd 3D0929 

dd 3D0978 

dd 3D097A 

dd 3D0970 

dd 3D0924 

dd 3D3012 

dd 3D09B1 

dd 3D0968 


dd 3D097E 

dd 3D0928 

dd 3D09A0 

dd 3D093A 

dd 3D0906 

dd 3D7E3D 

dd 3D7E31 

dd 3D7E3A 

dd 3D7E3F 


dd 3D7E3B 

dd 3D7E3E 

dd 3D7E30 

dd 3D7E40 

dd 3D7E39 

dd 3D5724 

dd 3D0901 

dd 3D3015 


dd 3D096C 

dd 3D0911 

dd 3D0902 

dd 3D0969 

dd 3D0964 

dd 3D0979 

dd 3D099F 

dd 3D18A0 

dd 3D14B9 


dd 3D0967 

dd 3D095F 

dd 3D0977 

dd 3D0910 

dd 3D83D3 

dd 3D83D0 

dd 3D83D1 

dd 3D097C 


dd 3D5725 

dd 3D14B8 

dd 3D09A3 

dd 3D09A1 

dd 3D099D 

dd 3D099B 

dd 3D099C 

dd 3D0995 

dd 3D0993 


dd 3D0991 

dd 3D093F 

dd 3D09B4 

dd 3D09A6 

dd 3D3014 

dd 3D090A 

dd 3D0974 

dd 3D0976 


dd 3D0913 

dd 3D0999 

dd 3D14BD 

dd 3D82E9 

dd 3D0975 

dd 3D0961 

dd 3D0904 

dd 3D093B 


dd 3D3011 

dd 3D0962 

dd 3D0916 

dd 3D09A8 

dd 3D0972 

dd 3D0998 

dd 3D091C 

dd 3D092E 

dd 3D096A 


dd 3D096B 

dd 3D2070 

dd 3D2071 

dd 3D5726 

dd 3D092D 

dd 3D099A 

dd 3D097F 

dd 3D096D 


dd 3D096E 

dd 3D0903 

dd 3D0986 

dd 3D0935 

dd 3D0934 

dd 3D83D2 

dd 3D091B 

dd 3D18A1 


dd 3D097B 

dd 3D0965 

dd 3D0931 

dd 3D098F 

dd 3D0952 

dd 3D0945 

dd 3D8285 

dd 3D8286 
dd 00

004A13B6: 
jmp filter 
nop 
ifexit: 

[DISABLE] 
004A13B6: 
mov [edi+34], eax 
mov edi, [ebp-14]
Lag Hack
Code:
[enable] 
6B23b1: 
db 75
[disable] 
6B23b1: 
db 74
Filtered Mouse Vac
Code:
[Enable] 
Alloc(MouserX,512) 
Alloc(MouserY,512) 
label(normalx) 
label(normaly) 
label(back) 
label(return) 
6b621b: 
jmp MouserX 
back: 
6b6280: 
jmp MouserY 
return: 
MouserX: 
push eax 
mov eax,[007d4cec] 
mov eax,[eax+5a0] 
cmp esi,eax 
pop eax 
jne normalx 
mov eax, [007d4360] 
mov eax, [eax+978] 
mov eax, [eax+80] 
mov [ebx], eax 
mov edi,[ebp+10] 
jmp back 
normalx: 
mov [ebx], eax 
mov edi,[ebp+10] 
jmp back 
MouserY: 
push eax 
mov eax,[007d4cec] 
mov eax,[eax+5a0] 
cmp esi,eax 
pop eax 
jne normaly 
mov eax, [007d4360] 
mov eax, [eax+978] 
mov eax, [eax+84] 
mov [edi], eax 
mov ebx,[ebp+14] 
jmp return 
normaly: 
mov [edi], eax 
mov ebx,[ebp+14] 
jmp return 
[Disable] 
6b621b: 
mov [ebx], eax 
mov edi,[ebp+10] 
6b6280: 
mov [edi],eax 
mov ebx,[ebp+14] 
dealloc(MouserX) 
dealloc(MouserY)
Tele Attack
Code:
[enable]
00679a9d:
db 75
[disable]
00679a9d:
db 74
Damage Hack (It shows u miss but you're still attacking the monster)
Code:
[enable]
0076C446:
db 24 79
[disable]
0076C446:
db 24 40
CCZVAC (Character Controlled Vac)
Code:
[enable]
alloc(IceControlZero,64)
label(return)
IceControlZero:
pushad
mov edx, [7d4d88] //Char Pointer
mov ebx, [edx+57c] //Char X
mov ecx,[edx+580] //Char Y
mov eax,[7d4214] //Wall Pointer
mov [eax+C],ebx //Left
mov [eax+14],ebx //Right
mov [eax+10],ecx //Top
mov [eax+18],ecx //Bottom
popad
je 005346d0
jmp return
5344b6: //Jump if monsters are on map
jmp IceControlZero
return:
534760: //Zero VAC
db 75
6B8B7D: //Flying Monsters
db 0f 84
[disable]
5344b6:
db 74 5f
push [ebx+0000037c]
534760:
db 74
6B8B7D:
db 0f 85
dealloc(IceControlZero)
Demi (DC's Ill try to find a Non DC)
Code:
[enable]
alloc(dv,100)
alloc(dvtype,4)
label(normalx)
label(normaly)
label(endx)
label(endy)
label(backdv)
label(dvzero)
label(dvone)
registersymbol(dvtype)
dv:
mov eax, [007d4cec]
push eax
mov eax, [eax+598]
mov [ebx+3FC], eax
cmp [dvtype], 0
je dvzero
cmp [dvtype], 1
je dvone
sub eax, 100
jmp dvzero
dvone:
add eax, 100
dvzero:
mov [ebx+3F4], eax
pop eax
mov eax, [eax+59C]
mov [ebx+3F4], eax
mov [ebx+400], eax
jmp backdv
push ecx
mov ecx, [007d4cEc]
add ecx,598
cmp ebx, ecx
je normalx
mov ecx, [ecx]
cmp [dvtype], 0
cmp [dvtype], 1
sub ecx, 100
add ecx, 100
cmp [ebx],ecx
je endx
normalx:
mov [ebx],eax
endx:
pop ecx
mov edi, [ebp+10]
push ecx
mov ecx, [007d4cec]
add ecx,59C
cmp edi, ecx
je normaly
mov ecx, [ecx]
cmp [edi],ecx
je endy
normaly:
mov [edi],eax
endy:
pop ecx
mov ebx, [ebp+14]
005347b8:
jmp dv
nop
backdv:
[disable]
005347b8:
mov [ebx+400], eax
dealloc(dv)
dealloc(uvx)
dealloc(uvy)
dealloc(dvtype)
unregistersymbol(dvtype)
Tele Up
Code:
[Enable] 
6B4DF9: 
db 76 
 
[Disable] 
6B4DF9: 
db 73
Damage Hack V2 (makes it look like ur doing 9999999 Dmg)
Code:
[enable] 
0076C446: 
db 24 79 
[disable] 
0076C446: 
db 24 40
-=Memory View Addresses=-
Code:
Zakum/Pap Vac 006B2340
Swim Hack (DC's) 769908 Type: Double Change Value to 2
Offmap Right 006B29F5 EAX 390
Offmap Bottom 6b2340 EAX 1FF
Offmap Top 6b2340 EAX FFFFFCC8
-=Pointers=-
Code:
Hat 007D4CEC Offset 61
Face/Emotions 007D4CEC Offset 65
Eyes 007D4CEC Offset 69
Earrings 007D4CEC Offset 6D
Overall/Top 007D4CEC Offset 71
Bottom 007D4CEC Offset 75
Shoes 007D4CEC Offset 79
Gloves 007D4CEC Offset 7D
Cape 007D4CEC Offset 81
Shield 007D4CEC Offset 85
Weapon 007D4CEC Offset 89
HAIR (Finally!!!!) 007D4CEC 5D
Rep me if I Helped XD

Last edited by plozwarrior; 04-24-2007 at 04:55 PM.
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Old 04-23-2007, 06:37 PM
Oninuva's Avatar
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Join Date: Jun 2006
Location: The US & A.
Posts: 3,059
Downloads: 0
Uploads: 0
Oninuva is a glorious beacon of light (75+)
+Rep, thanks for the contribution.
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"Forever changing the Gaming Community
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Old 04-24-2007, 04:54 PM
plozwarrior's Avatar
Junior Member (Got the Tee)
 
Join Date: Nov 2006
Location: New York
Posts: 71
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Uploads: 0
plozwarrior almost there! (45+)
np oninuva
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Old 07-11-2007, 12:34 AM
Member (Learning The Ropes)
 
Join Date: Jul 2007
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eli19910 has got alittle rep (5+)
niceeee
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