V37 Scripts. Is this forum breaking?Anyway here are some scripts....
Bypass Code: [enable]
alloc(newmem,2048)
alloc(blaaaa,3670018)
label(originalcode)
loadbinary(blaaaa,v37.CEM)
newmem:
cmp ecx,00400000
jb originalcode
cmp ecx,00780000
ja originalcode
mov eax,blaaaa
sub eax,00400000
add ecx, eax
originalcode:
mov eax,[ebp+10]
push esi
push edi
jmp 00465318
00465313:
jmp newmem
[disable]
00465313:
mov eax,[ebp+10]
push esi
push edi
dealloc(newmem)
dealloc(blaaaa) Godmode Code: [ENABLE]
0067D772:
je 0067e5f8
[DISABLE]
0067D772:
jne 0067e5f8 Super Tubi Code: [enable]
498e2a:
nop
nop
[disable]
498e2a:
jne 00498e62 Item Vac (DC's if you move and loot just stay in one spot and you wont DC) Code: [enable]
alloc(ItemVac,128)
label(return)
ItemVac:
pushad
mov ecx,[ebp+8]
mov ebx,[ebp-24]
mov [ecx],ebx
mov [ecx+4],eax
mov ecx,eax
mov eax,ebx
lea edx,[eax-19]
mov [ebp-34],edx
lea edx,[ecx-32]
add eax,19
add ecx,A
mov [ebp-30],edx
mov [ebp-2C],eax
mov [ebp-28],ecx
popad
push eax
push [ebp-24]
lea eax,[ebp-34]
jmp return
4a0214:
jmp ItemVac
nop
nop
return:
[disable]
4a0214:
push eax
push [ebp-24]
lea eax,[ebp-34]
//push eax Instant Drop Code: [ENABLE]
0076AC38:
add [eax], al
add [eax], al
add [eax], al
add [eax], al
[DISABLE]
0076AC38:
add [eax], al
add [eax], al
add [eax-71], al
inc eax No Breath Code: [enable]
665225:
mov [esi+000002d0],0
[disable]
665225:
mov [esi+000002d0],00001388 Unlimited Attack Code: [enable]
alloc(UnlimitedAttack,64)
alloc(SecksyCheck,44)
UnlimitedAttack:
mov eax,[007d4cec]
mov ebx,[eax+590]
sub ebx, 01
mov [eax+590],ebx
popad
cmp eax,edi
mov [ebp-20],eax
je 005346D0
jmp 00534671
SecksyCheck:
pushad
mov eax,[007d4cec]
mov eax,[eax+1358]
cmp eax, 62
jnl UnlimitedAttack
popad
cmp eax,edi
mov [ebp-20],eax
je 005346D0
jmp 00534671
0053466A:
jmp SecksyCheck
nop
nop
[disable]
0053466A:
cmp eax,edi
mov [ebp-20],eax
je 005346D0
dealloc(UnlimitedAttack)
dealloc(SecksyCheck) Pin Unrandomizer Code: [enable]
alloc(pinunrandom,128)
label(returnhere)
006228BA:
jmp pinunrandom
returnhere:
pinunrandom:
add eax,edx
push edx
shr edx,1
mov [eax],edx
pop edx
cmp byte ptr [eax],ff
jmp returnhere
[disable]
006228BA:
add eax,edx
cmp byte ptr [eax],0a Selective Wall Vac Code: [ENABLE]
alloc(begin,2048)
alloc(olddata,32)
alloc(pointer,4)
alloc(bool,4)
registersymbol(bool)
registersymbol(olddata)
label(set)
label(ret)
label(end)
begin:
cmp [bool],1
je set
ret:
mov esi,olddata
movsd
movsd
movsd
movsd
pop edi
jmp end
set:
mov esi,[007d4214]
mov esi,[esi+0C]
mov [pointer], esi
mov esi,[pointer]
mov [olddata],esi
mov esi,[007d4214]
mov esi,[esi+10]
mov [pointer], esi
mov esi,[pointer]
mov [olddata+04],esi
mov esi,[007d4214]
mov esi,[esi+14]
mov [pointer], esi
mov esi,[pointer]
mov [olddata+08],esi
mov esi,[007d4214]
mov esi,[esi+18]
mov [pointer], esi
mov esi,[pointer]
mov [olddata+0C],esi
mov [bool],0
jmp ret
006B1F91:
jmp begin
end:
olddata:
DB 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
pointer:
DB 00 00 00 00
bool:
DB 01 00 00 00
[DISABLE]
dealloc(begin)
dealloc(olddata)
dealloc(pointer)
dealloc(bool)
006B1F91:
movsd
movsd
movsd
movsd
pop edi dICE Vac Code: [enable]
alloc(dICE,64)
alloc(right,4)
alloc(left,4)
registersymbol(right)
registersymbol(left)
label(return)
dICE:
pushad
mov edx, [7d4d88]
mov ebx, [edx+57c]
mov ecx,[edx+580]
add ebx, [right]
sub ebx, [left]
mov eax,[7d4214]
mov [eax+C],ebx
mov [eax+14],ebx
mov [eax+10],ecx
mov [eax+18],ecx
popad
mov [ebx], eax
mov edi,[ebp+10]
jmp return
right: //Set right to 0.
db 00 00
left: //Set left to 0.
db 00 00
6B621B:
jmp dICE
return:
6B8B7D:
db 0f 84
6B266A:
db 75
6B2906:
db 0f 85
[disable]
6B621B:
mov [ebx], eax
mov edi,[ebp+10]
6B8B7D:
db 0f 85
6B266A:
db 74
6B2906:
db 0f 84
dealloc(dICE)
dealloc(left)
dealloc(right)
unregistersymbol(left)
unregistersymbol(right) Item Filter (All ETC Items) Code: [enable]
Alloc(filter,124)
label(ifreject)
label(end)
label(skip)
Alloc(iftable,512)
label(ifexit)
filter:
push ebx
push esi
xor ebx, ebx
mov esi,iftable
ifreject:
cmp eax,[esi]
je skip
cmp [esi],ebx
je end
add esi,4
jmp ifreject
skip:
mov eax,00
end:
pop esi
pop ebx
mov [edi+34], eax
mov edi, [ebp-14]
jmp ifexit
iftable:
dd 3D0915
dd 3D14BC
dd 3D0932
dd 3D0915
dd 3D14BC
dd 3D0949
dd 1F72C8
dd 1F6EE0
dd 3D091F
dd 3D091A
dd 3D14BC
dd 1F72C8
dd 1F6EE0
dd 3D14BC
dd 1F72C8
dd 1F6EE0
dd 3D092A
dd 3D14BC
dd 1EAB94
dd 1F72C8
dd 1F6EE0
dd 3D7E3C
dd 3D14BC
dd 3D0915
dd 3D0914
dd 1F72C8
dd 1F6EE0
dd 3D14BC
dd 3D0915
dd 3D09B3
dd 3D3013
dd 3D5721
dd 3D5722
dd 3D82C6
dd 3D0950
dd 3D0994
dd 3D5728
dd 3D0963
dd 3D0909
dd 3D0900
dd 3D0966
dd 3D83CF
dd 3D3010
dd 3D09A4
dd 3D0925
dd 3D0982
dd 3D0980
dd 3D0946
dd 3D094F
dd 3D0908
dd 3D096F
dd 3D841F
dd 3D092C
dd 3D0971
dd 3D0988
dd 3D0973
dd 3D0917
dd 3D0921
dd 3D090D
dd 3D091F
dd 3D18A4
dd 3D09BA
dd 3D0937
dd 3D0957
dd 3D093E
dd 3D0939
dd 3D0919
dd 3D0938
dd 3D0983
dd 3D18A2
dd 3D5727
dd 3D091E
dd 3D090E
dd 3D0985
dd 3D5723
dd 3D0907
dd 3D0992
dd 3D0944
dd 3D0918
dd 3D0955
dd 3D0951
dd 3D0912
dd 3D09A5
dd 3D09A2
dd 3D094C
dd 3D0990
dd 3D09B5
dd 3D5720
dd 3D0997
dd 3D0984
dd 3D0987
dd 3D3016
dd 3D83D6
dd 3D090C
dd 3D0948
dd 3D82E3
dd 3D09A7
dd 3D0960
dd 3D0933
dd 3D090F
dd 3D09B9
dd 3D0954
dd 3D09B7
dd 3D0927
dd 3D0943
dd 3D094E
dd 3D0922
dd 3D0958
dd 3D098E
dd 3D0953
dd 3D0930
dd 3D0981
dd 3D0905
dd 3D0915
dd 3D0956
dd 3D0920
dd 3D0947
dd 3D092B
dd 3D094A
dd 3D18A3
dd 3D093C
dd 3D091A
dd 3D091D
dd 3D093D
dd 3D0936
dd 3D0929
dd 3D0978
dd 3D097A
dd 3D0970
dd 3D0924
dd 3D3012
dd 3D09B1
dd 3D0968
dd 3D097E
dd 3D0928
dd 3D09A0
dd 3D093A
dd 3D0906
dd 3D7E3D
dd 3D7E31
dd 3D7E3A
dd 3D7E3F
dd 3D7E3B
dd 3D7E3E
dd 3D7E30
dd 3D7E40
dd 3D7E39
dd 3D5724
dd 3D0901
dd 3D3015
dd 3D096C
dd 3D0911
dd 3D0902
dd 3D0969
dd 3D0964
dd 3D0979
dd 3D099F
dd 3D18A0
dd 3D14B9
dd 3D0967
dd 3D095F
dd 3D0977
dd 3D0910
dd 3D83D3
dd 3D83D0
dd 3D83D1
dd 3D097C
dd 3D5725
dd 3D14B8
dd 3D09A3
dd 3D09A1
dd 3D099D
dd 3D099B
dd 3D099C
dd 3D0995
dd 3D0993
dd 3D0991
dd 3D093F
dd 3D09B4
dd 3D09A6
dd 3D3014
dd 3D090A
dd 3D0974
dd 3D0976
dd 3D0913
dd 3D0999
dd 3D14BD
dd 3D82E9
dd 3D0975
dd 3D0961
dd 3D0904
dd 3D093B
dd 3D3011
dd 3D0962
dd 3D0916
dd 3D09A8
dd 3D0972
dd 3D0998
dd 3D091C
dd 3D092E
dd 3D096A
dd 3D096B
dd 3D2070
dd 3D2071
dd 3D5726
dd 3D092D
dd 3D099A
dd 3D097F
dd 3D096D
dd 3D096E
dd 3D0903
dd 3D0986
dd 3D0935
dd 3D0934
dd 3D83D2
dd 3D091B
dd 3D18A1
dd 3D097B
dd 3D0965
dd 3D0931
dd 3D098F
dd 3D0952
dd 3D0945
dd 3D8285
dd 3D8286
dd 00
004A13B6:
jmp filter
nop
ifexit:
[DISABLE]
004A13B6:
mov [edi+34], eax
mov edi, [ebp-14] Lag Hack Code: [enable]
6B23b1:
db 75
[disable]
6B23b1:
db 74 Filtered Mouse Vac Code: [Enable]
Alloc(MouserX,512)
Alloc(MouserY,512)
label(normalx)
label(normaly)
label(back)
label(return)
6b621b:
jmp MouserX
back:
6b6280:
jmp MouserY
return:
MouserX:
push eax
mov eax,[007d4cec]
mov eax,[eax+5a0]
cmp esi,eax
pop eax
jne normalx
mov eax, [007d4360]
mov eax, [eax+978]
mov eax, [eax+80]
mov [ebx], eax
mov edi,[ebp+10]
jmp back
normalx:
mov [ebx], eax
mov edi,[ebp+10]
jmp back
MouserY:
push eax
mov eax,[007d4cec]
mov eax,[eax+5a0]
cmp esi,eax
pop eax
jne normaly
mov eax, [007d4360]
mov eax, [eax+978]
mov eax, [eax+84]
mov [edi], eax
mov ebx,[ebp+14]
jmp return
normaly:
mov [edi], eax
mov ebx,[ebp+14]
jmp return
[Disable]
6b621b:
mov [ebx], eax
mov edi,[ebp+10]
6b6280:
mov [edi],eax
mov ebx,[ebp+14]
dealloc(MouserX)
dealloc(MouserY) Tele Attack Code: [enable]
00679a9d:
db 75
[disable]
00679a9d:
db 74 Damage Hack (It shows u miss but you're still attacking the monster) Code: [enable]
0076C446:
db 24 79
[disable]
0076C446:
db 24 40 CCZVAC (Character Controlled Vac) Code: [enable]
alloc(IceControlZero,64)
label(return)
IceControlZero:
pushad
mov edx, [7d4d88] //Char Pointer
mov ebx, [edx+57c] //Char X
mov ecx,[edx+580] //Char Y
mov eax,[7d4214] //Wall Pointer
mov [eax+C],ebx //Left
mov [eax+14],ebx //Right
mov [eax+10],ecx //Top
mov [eax+18],ecx //Bottom
popad
je 005346d0
jmp return
5344b6: //Jump if monsters are on map
jmp IceControlZero
return:
534760: //Zero VAC
db 75
6B8B7D: //Flying Monsters
db 0f 84
[disable]
5344b6:
db 74 5f
push [ebx+0000037c]
534760:
db 74
6B8B7D:
db 0f 85
dealloc(IceControlZero) Demi (DC's Ill try to find a Non DC) Code: [enable]
alloc(dv,100)
alloc(dvtype,4)
label(normalx)
label(normaly)
label(endx)
label(endy)
label(backdv)
label(dvzero)
label(dvone)
registersymbol(dvtype)
dv:
mov eax, [007d4cec]
push eax
mov eax, [eax+598]
mov [ebx+3FC], eax
cmp [dvtype], 0
je dvzero
cmp [dvtype], 1
je dvone
sub eax, 100
jmp dvzero
dvone:
add eax, 100
dvzero:
mov [ebx+3F4], eax
pop eax
mov eax, [eax+59C]
mov [ebx+3F4], eax
mov [ebx+400], eax
jmp backdv
push ecx
mov ecx, [007d4cEc]
add ecx,598
cmp ebx, ecx
je normalx
mov ecx, [ecx]
cmp [dvtype], 0
cmp [dvtype], 1
sub ecx, 100
add ecx, 100
cmp [ebx],ecx
je endx
normalx:
mov [ebx],eax
endx:
pop ecx
mov edi, [ebp+10]
push ecx
mov ecx, [007d4cec]
add ecx,59C
cmp edi, ecx
je normaly
mov ecx, [ecx]
cmp [edi],ecx
je endy
normaly:
mov [edi],eax
endy:
pop ecx
mov ebx, [ebp+14]
005347b8:
jmp dv
nop
backdv:
[disable]
005347b8:
mov [ebx+400], eax
dealloc(dv)
dealloc(uvx)
dealloc(uvy)
dealloc(dvtype)
unregistersymbol(dvtype) Tele Up Code: [Enable]
6B4DF9:
db 76
[Disable]
6B4DF9:
db 73 Damage Hack V2 (makes it look like ur doing 9999999 Dmg) Code: [enable]
0076C446:
db 24 79
[disable]
0076C446:
db 24 40 -=Memory View Addresses=- Code: Zakum/Pap Vac 006B2340
Swim Hack (DC's) 769908 Type: Double Change Value to 2
Offmap Right 006B29F5 EAX 390
Offmap Bottom 6b2340 EAX 1FF
Offmap Top 6b2340 EAX FFFFFCC8 -=Pointers=- Code: Hat 007D4CEC Offset 61
Face/Emotions 007D4CEC Offset 65
Eyes 007D4CEC Offset 69
Earrings 007D4CEC Offset 6D
Overall/Top 007D4CEC Offset 71
Bottom 007D4CEC Offset 75
Shoes 007D4CEC Offset 79
Gloves 007D4CEC Offset 7D
Cape 007D4CEC Offset 81
Shield 007D4CEC Offset 85
Weapon 007D4CEC Offset 89
HAIR (Finally!!!!) 007D4CEC 5D Rep me if I Helped XD
Last edited by plozwarrior; 04-24-2007 at 04:55 PM.
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