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Channel Ability
Published by Knight7770
04-05-2008
Channel Ability

Channel Tutorial
By Knight7770

What is Channel?
Channel is the all-around dummy spell. If you’re making spells with triggered effects, this is the ability you’ll want to use.

How do I use Channel?
If you go into the Ability Editor, you can make a new custom spell using Channel as the base.

[Only registered and activated users can see links. ]


What’s so special about Channel?

It has all of the options you could possibly hope for in a dummy spell. Let’s see what those options are:

Stats - Levels [Integer]
This allows you to set how many levels you want your spell to have. This is very useful for making dummy spells to replace default abilities such as Move or Attack, because they only have one level.
Level X - Data - Art Duration [Real]
This allows you to set the length of time the art exists. This is useful for buffs that don’t disappear; you won’t have to remove them with triggers.
Level X - Data - Base Order ID [String]
This sets the order ID for each level. If you can think of a way this could help you, let me know.
Level X - Data - Disable Other Abilities [Boolean]
This allows you to decide whether you want all other abilities to be disabled while this spell is being cast (or channeled). This is useful for certain dummy abilities where you don’t want your unit doing anything while it’s casting.
Level X - Data - Follow Through Time [Real]
This is the time it takes for the follow through time to end. Contact me if you don’t know what that means.
Level X - Data - Options [Selectable]
This is one of the more important parts of Channel. The options are: Visible, Targeting Image, Physical Spell, Universal Spell, and Unique Cast.
Visible [Boolean]
This must be checked if you want to be able to see and cast the ability. If this is not checked, you will not be able to see or cast the ability without using triggers to activate it.
Targeting Image [Boolean]
This is what you see when you’re casting spells with an area of effect. If this is checked, you will see that large circle appear when you try to cast the spell.
Physical Spell [Boolean]
This is what defines whether the spell is magic. If checked, the spell will not be affected by things like Anti-Magic Shell or Magic Immunity.
Universal Spell [Boolean]
This is unimportant. Only check it if you know what you’re doing.
Unique Cast [Boolean]
See above.
Level X - Data - Target Type [Selectable]
This allows you to check which kinds of targets you want your spell to use. There are four options; you can only pick one of them for each level: Instant (No Target), Unit Target, Point Target, Unit or Point Target.
Instant (No Target) [Selected]
If this is checked, the spell will be cast as soon as you click the icon. This does not make the spell passive.
Unit Target [Selected]
If this is checked, the spell will require you to pick a unit to cast it. An example of this would be Holy Light.
Point Target [Selected]
If this is checked, the spell will require you to pick a point to cast it. An example of this would be Carrion Swarm.
Unit or Point Target [Selected]
Combine Unit Target and Point Target.
[Only registered and activated users can see links. ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
Those are all of the fields that are unique to Channel. If enough people want an example of Channel being used in an actual game, I will add it to the tutorial. If you have any questions, post them here so that everyone might learn from them.
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By Oninuva on 04-06-2008, 12:06 AM
Cool, simple but useful.
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  #1 (permalink)  
By vision on 04-06-2008, 02:11 PM
this should be in warcraft tutorial

simple is good btw :P
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  #2 (permalink)  
By Knight7770 on 04-06-2008, 02:33 PM
Quote:
this should be in warcraft tutorial
It needs to be approved first
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  #3 (permalink)  
By Oninuva on 04-06-2008, 04:42 PM
Approved.
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  #4 (permalink)  
By vision on 04-06-2008, 08:30 PM
Quote:
Originally Posted by Oninuva View Post
Approved.
Its approved! what else to say than good job! keep up with tutorials
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